Rewards

It’s HERE! Here’s the list of ways to get player reward points as well as the exciting things you can spend your reward points on! I’m going to try and keep your reward points up to date over at Reward Tracking. Please let me know if you think there’s been a mistake!

Earning Player Reward Points
Activity Performed Points Earned
Present – Attend a session. 1
And Accounted For – Have a copy of your most up-to date character sheet from heroforge and spellforge (if you cast spells). I can print your characters and spell lists for you if you will put the information into heroforge then email it to me. 2
Bring Sustenance – Bring snacks and/or booze to the gaming session. 2
Group Treasurer – Maintain the Party Inventory page and the splitting of treasure. This is per-session. 2
Update Character Stats – Every time your character levels you should make sure your stats block is up to date, in terms of ability scores, spells, weapons, etc. These points given for keeping your character’s stats on your ‘character’ page. 4
Treasure Recorder – Keep track of all the treasure gained by the group for the session. 2
Dear Diary… – Write a journal entry for your character for the previous session/sessions. This can take the form of an actual journal entry, a mission report, a letter to a friend/loved one, etc. 1 point is awarded for 100 words, 2 points for 300 or more words, and 1 additional point for inserting a drawing or sketch. An additional three points can be earned based on the style and quality of your writing. 1-6
Adventure Logger – Write the adventure log for the previous session. Must be finished by midnight 2 days after the session. (For a Friday session, the log would be due Sunday by midnight.) The adventure log should be similar to a newspaper article. Third person, without the filter of your character’s personality. 4-6
Character Biography – Write down your character biography in your character’s page. Depending on how detailed your bio, I will adjudicate points. The rule of thumb I’ll be using is 1 point per good paragraph. Note: Some of these paragraphs are allowed to be Player Secrets. (You’ll see a link that allows you to add player secrets. These will only be seen by you and the GM.) 1-7
Game Supplier- Provide the group with supplies for the game. (miniatures, battlemaps, rulebooks, etc.) Points awarded will vary depending on the quality of the items contributed, as well as their price and how much work was put into them. I can’t promise you points if you run out and buy something we don’t need or can’t use, so be sure to check in the group chat before shopping! Varies.
Contribute to the Wiki-Myradon is supposed to be a living breathing world with a rich history and culture. You can help make this a reality by contributing to the wiki pages. If you go check out Projects, you can find a list of things to be done and how much they’re worth. Points will be awarded after the DM approves of the final wiki entry. Varies
MVRP- Each session, the DM will name one player the *M*ost *V*aluable* R*ole*P*layer. This award goes to the adventurer who does the best job roleplaying their character. 5
Best Attack-Each session, this award will go to the player who described most vividly an attack. 3
Unlucky- Sometimes the die are simply not in your favor. If a player has a particularly unlucky night, they may receive this award. 1
Spending Player Reward Points
Reward Point Cost
10 XP per Character Level – Gain ten experience points times your character level next time you rest. 1
15gp per Character Level – Gain fifteen gold times your character level next time you rest or are in town. 1
Re-roll To-Hit Roll – Player may re-roll a single to-hit roll per purchase. Use the higher of the original roll or this roll. May not be used for critical misses. 2
Re-roll Weapon Damage – Player may re-roll a single weapon damage roll per purchase. Use the higher of the original roll or this roll 2
Re-roll Spell Damage (Single Target Spell) – Player may re-roll the damage from a single target spell per purchase. Use the higher of the original roll or this roll. 2
Re-roll Skill Check – Player may immediately re-roll any one skill check made by them. 2
Re-roll Spell Damage (Area Effect Spell) – Player may re-roll the damage from an area-effect spell per purchase. Use the higher of the original roll or this roll. 3
Re-roll Initiative – Player may re-roll a single initiative roll. Use the higher of the original roll or this roll. 4
Re-roll Saving Throw – Player may re-roll a single saving throw Use the higher of the original roll or this roll. 5
Extra Skill Point – Character gains one extra skill point that they may assign as they wish. Rules for maximum ranks still apply. 8
+1 Bonus to Skill – Player may add +1 misc. modifier bonus to any skill. This does not count as skill points/ranks, and may put the player over the usual character level +4 maximum. Characters may not take this more than 5 times for any one skill. 12
Access 0-level Spell-like Ability – Useable 3 times per day. Must have sufficient score (10) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.) 12
Access 1st-level Spell-like Ability – Useable 1 time per day. Must have sufficient score (11) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.) 16
Bonus Class Skill – Character may choose any skill that is not a class skill. It is now a class skill. 16
I actually want this… – Character may change one feat, racial option, class ability or spell. All rules for qualifications/prerequisites still apply. 20
Extra Hit-Points – Character permanently gains 1 extra hit die of their class of HP. 21
Free Write Out – A player may write out their current character and bring in a new character at the same XP total. This is instead of the usual -1 level when bringing in a new character. 25
Why Don’t You Check Again… – Player may force the DM to reroll any oneroll made against their character. Player may choose to use the original roll or the reroll. 25
My Cohort Isn’t That Bad – Cohort can close within one level of mentor character. 30
+1 Bonus to Ability Score – Character gains +1 to any ability score. Any one ability score may benefit from this a maximum of 3 times. 30
Bonus Feat – Character gains a bonus feat. All rules for feat qualifications and prerequisites apply. This award can be taken up to 3 times per character. 33
Access 2nd-level Spell-like Ability – Useable 1 time per day. Must have sufficient score (12) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.) 33
Hard to Kill – Character gains permanent +1 to any one saving throw (Fort, Ref, Will). 33
Damn Quick – Character gains permanent +1 to all initiative rolls. 35
Phenomenal Luck – Player gains +2 DM bonus to all hit, damage, saving throws, skill checks, spell damage and DC’s for an entire gaming session. 40
I wanted to play… a lumberjack! – Allows a player to have access to 2 PC’s (Not at the same time, see Leadership for that.) The player may switch freely between these characters (subject to DM & storyline approval.) Secondary character will gain experience and wealth at similar rates to the rest of the party. Although both characters may be friends, they have separate inventories and finances. (Suspenders & bra optional.) 40
Hard Hitting – Character gains permanent +1 to all weapon damage rolls. 50
Gestalt Level – Players gain 1 gestalt level.1 (Explained below.) 50
Access 3rd-level Spell-like Ability – Useable 1 time per day. Must have sufficient score (13) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.). 50
May I Interrupt – Player may take an immediate action even if they have not acted, or have already acted during the round. 20: Move,
40: Standard,
55: Full Round

Gaining a gestalt level is similar to gaining two classes in one level. The character uses the best aspects of each level. For instance, let’s say a 3rd level rogue wants to have a gestalt level for their 4th level. In this scenario, they want to be able to hit harder in combat, so they decide to take their gestalt level with Barbarian.

We line up the two classes, and choose the best abilities (in bold) from each class as follows:

Rogue 4th level Barbarian 1st level
HP d6 d12
Skill Points 8+Int 4+Int
BAB +1 +1
Fort +0 +2
Ref +1 +0
Will +0 +0
Special Uncanny Dodge Fast Movement, Rage 1/day
At 4th level, this character will get the d12 hp of the Barbarian instead of the d6 from the Rogue. They’ll keep the rogues skill points since they’re higher per level. (The character gets the class skills from both classes here.) The Base Attack Bonuses are the same. The character takes the higher Fortitude save from the Barbarian, and the higher Reflex save from the Rogue. Lastly, the character gets the special abilities from both classes.

Rewards

Myradon jdsmith